BTEC Extended Certificate in Esports

BTEC Extended Certificate in Esports

Our Subject

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An introduction to Esports

 

Esports offers a unique opportunity to study a sector that crosses over multiple subject areas such as sport, marketing, enterprise, IT, and the creatives. It provides an opportunity for alignment of social, physical, mental, and financial skills into one qualification to deepen and expand learning. These are skills that are highly valued in the modern workplace.

The qualification is aimed at learners who want to progress to employment in the esports industry, possibly via an apprenticeship, or who may aspire to enter higher education. The qualification is endorsed by the British Esports Association as being suitable for learners that want to work in the industry. This means that it will be recognised by employers and will support entry into the industry in a range of roles.

The mandatory content allows learners to develop their technical skills across the different unit areas, supported by underpinning knowledge, and provides the opportunity for learners to relate these to the Esports industry. Jobs that are available after this qualification are:

  • Esports player
  • Team Coach
  • Social Media Influencer
  • Data Analyst

Entry requirements: 5 GCSE Grades 4-9 including Maths 4 and English 5 minimum.

 


Course Structure

You will study 4 units over the two years, all units will 100% internally assessed. This course is progression-focused and allows for practical and professional skills development.

The BTEC Extended Certificate in Esports is made up of the following units:

  • Introduction to Esports – Learners will develop an understanding of the esports and traditional sports industries and the careers they could pursue in esports, or in other related industries such as sciences, technology, digital, business, sport and the creatives.
  • Esports Skills, Strategies and AnalysisLearners will develop the understanding and skills to analyse esports performances and recommend improvements.
  • Enterprise and Entrepreneurship in the Esports Industry – Learners will study successful esports enterprises and the mindset of the entrepreneurs behind them. They will research, plan and pitch their esports start-up enterprise and gain feedback on their planning activity.
  • Health, Wellbeing and Fitness of Esports Players – Learners explore the importance of health, wellbeing and fitness in the esports industry. This will include investigating physical and mental health and suggesting ways to improve.






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